The Detective’s Office
Interface Design · Game Design · Visual Design ·
The Detective’s Office is a film noir game taking place at a movie set. The actor got a drinking problem and thereby has a hard time doing physical tasks like pouring a drink or lighting a cigarette. The player is tasked with finishing the scene without making any mistakes.
The game was created for Global Game Jam 2016 together with Thomas Paulsen (programming) and Jens Euhus (writing, sound, music). I was responsible for drawing all the scenes and general game design. The theme of the game jam was Ritual.