The Detective’s Office

The Detective’s Office: The Door (from outside)
Entry for the Global Game Jam 2016

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Description

The Detective’s Office is a Film Noir game taking place at a movie set. The actor got a drinking problem and thereby has a hard time doing physical tasks like pouring a drink or lighting a cigarette. The player is tasked with finishing the scene without making any mistakes.

While organizing the first Global Game Jam at Hochschule Flensburg, I also took part working with a team of two other guys. While the original idea for the game was mine, the whole team refined it in the process. Thomas Paulsen focused on programming, while Jens Euhus did all the writing and took care of music and sound. I was responsible for drawing all the scenes and general game design.

The theme of the Global Game Jam 2016 was Ritual.

Gallery

The Detective’s Office: IntroThe Detective’s Office: The OfficeThe Detective’s Office: Pouring a DrinkThe Detective’s Office: DrinkingThe Detective’s Office: DialingThe Detective’s Office: Lighting a CigaretteThe Detective’s Office: The Door (from inside)The Detective’s Office: The DirectorThe Detective’s Office: Pixel Style TestThe Detective’s Office: Intro (Sketch)The Detective’s Office: The Office (Sketch)The Detective’s Office: Pouring a Drink (Sketch)The Detective’s Office: Lighting a Cigarette (Sketch)The Detective’s Office: The Door (from inside, Sketch)The Detective’s Office: StoryboardThe Detective’s Office: Drinking Game MechanicThe Detective’s Office: Differenz Mechanics